spel

Thumb_123
Castle Wars
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Snail bob 2y8s
Snail Bob 2
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Y8bartender1
Bartender: The Right Mix
Click here to play this game

Angry-birds-y8
Angry Birds
Click here to play this game

 

/** * Starts a polling loop to check for gamepad state. */ startPolling: function() { // Don't accidentally start a second loop, man. if (!gamepadSupport.ticking) { gamepadSupport.ticking = true; gamepadSupport.tick(); } },

/** * Stops a polling loop by setting a flag which will prevent the next * requestAnimationFrame() from being scheduled. */ stopPolling: function() { gamepadSupport.ticking = false; },

/** * A function called with each requestAnimationFrame(). Polls the gamepad * status and schedules another poll. */ tick: function() { gamepadSupport.pollStatus(); gamepadSupport.scheduleNextTick(); },

scheduleNextTick: function() { // Only schedule the next frame if we haven't decided to stop via // stopPolling() before. if (gamepadSupport.ticking) { if (window.requestAnimationFrame) { window.requestAnimationFrame(gamepadSupport.tick); } else if (window.mozRequestAnimationFrame) { window.mozRequestAnimationFrame(gamepadSupport.tick); } else if (window.webkitRequestAnimationFrame) { window.webkitRequestAnimationFrame(gamepadSupport.tick); } // Note lack of setTimeout since all the browsers that support // Gamepad API are already supporting requestAnimationFrame(). } },

/** * Checks for the gamepad status. Monitors the necessary data and notices * the differences from previous state (buttons for Chrome/Firefox, * new connects/disconnects for Chrome). If differences are noticed, asks * to update the display accordingly. Should run as close to 60 frames per * second as possible. */ pollStatus: function() { // (Code goes here.) },

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